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The Empire of Damnation Cover Reveal and PRE-ORDER

It’s the final one, the big kahuna. I think you will enjoy this exciting, action-packed conclusion to The Warriors of Bhrea.

As usual, Kiarou has done an AMAZING job illustrating the cover for this final book!

I’m excited to also announce that The Empire of Damnation ebook is available for pre-order! It is even at a special pre-order price of $1.99. It will go up to $2.99 on the day of release, so be sure to get it at the discounted price! When it’s released, it will be on Kindle Unlimited like the others.

The paperback and hardcover are not available for pre-order yet, because Amazon only lets you schedule them a couple months in advance. I will make a post when those pre-orders are up! They will be at a discount price as well.

If you haven’t read the first four books, they are on sale for 99¢ each! Check out the whole series HERE.

The link to the pre-order (for $1.99!) is HERE.

The kingdom of Bhrea is on the brink of destruction.

All that is left to defend Bhrea and the rest of the world is the small, haggard group that survived the failed attempt to retake the capital city Terrn from the clutches of an evil goddess. They are weak and on the run; meanwhile, the enemy runs rampant in a terrorized city, soon to set their sights on the rest of the world. What Lauren and the other survivors don’t know is the enemy’s final plan, nor the catalyst that will set the endgame in motion.

The heroes have one final chance to win the battle—but are they prepared for what is in store? While they gather allies and resources, Astrin and her cohort of imposters stay one step ahead. Each choice, each move brings Lauren and her companions one step closer to the ultimate checkmate. And if they lose this time…there is no coming back.

Finishing a Series Is Hard in More Ways Than One

A little over a week ago, I finally finished the first draft of the fifth and final book of The Warriors of Bhrea. The good news is that the final book, The Empire of Damnation, will be out in the next few months! The bad news is…I’m sad. 🙁

The Celebration

Do you know how long I’ve been working on this series? Do you?? I started really writing it in 2018, but the ideas–the world, many of the characters–had been in my head for much longer, since childhood. To see the series complete (though some edits are still needed) is just. Crazy. But, crazy in a good way.

Seeing my story grow and develop over these past several years is a privilege I hope all writers can enjoy. There is nothing like being able to write the pay offs you’ve been building up for years. It is an incredible feeling to see your characters ending up where you think is most fitting. It is like attending a loved one’s graduation–you’ve been watching someone grow up from something small to something big, even helping them on their journey. And now, you get to watch them go out on their own into the great wide world. It inspires a huge sense of accomplishment and gratitude, to be able to witness it and be the architect of the whole affair.

Lastly, it’s a huge relief. It is a relief to finally have a complete idea down, a story from start to finish. It’s a relief to be able to sit back and take a break, to know that a big job is done. Especially since my son was born almost a year and a half ago, I’ve felt a lot of pressure from myself to just get! It! Done! So the final part of the series would not just fall to the wayside in the flurry of learning to be a mom. While I have many more writing projects planned, getting this one under my belt is a huge milestone, and I want to take some time to kick back and relax for a bit.

So, for those reasons, it is a cause for celebration! I’ve finished a series–and a five-part series at that! It’s not easy to write a pentology, but somehow I did it.

The Grief

But with that celebration, sense of accomplishment, relief, and happiness, there is also some grief.

The flipside of watching your loved one at their graduation, while a joyous event, can also be a sad one. It’s a time of letting go, which can be hard to do. You see, when you cultivate a set of characters in your head, you eventually develop an attachment to them, and when their journey is complete, that means it’s time to say goodbye. The characters have “grown up,” and it’s their time to go out into the world and entertain people with no further input from their creator.

The silver lining of this is that it’s not truly the end for these characters, for I have side stories, prequels, and even a sequel series in mind. But, the imaginative journey I began as a kid has completed it’s first (and largest) leg. It’s like hiking a long trail to the top of the mountain, turning around, and realizing you’ve made it halfway up . There’s relief, but there’s also a bit of sadness that the journey is already partly over. After a while, it will be all over.

The Takeaway

I won’t subject you to what is essentially a diary entry for this whole post. I have some takeaways, some things I’ve learned on this incredible ride!

First, take your time. I can’t repeat it enough. Don’t rush through something just to get it done. You will enjoy yourself, and your project, a lot more if you allow yourself to enjoy the process rather than obsess over the product.

Second, don’t procrastinate and overanalyze. Does this contradict what I just said above? No. Too many times I’ve seen writers get hung up on revising to the point of perfection, at the cost of never putting their work out there. I’m happy to break it to you–your story will never be perfect. It is impossible to reach perfection, so let that be permission to let others enjoy your story even if it doesn’t reach your perfectionistic standards.

Lastly, when you do finish your project (and you will, because you’re awesome), allow yourself to feel all the feelings–the good and the bad. It’s your story, you’re the boss, it’s your party, and you can cry if you want to!

Culture Building 101: How to Create a Culture, Part 1

To view the full list of my Culture Building 101 series, click here.

To view my Conlanging 101 series, click here.

You may have read my series on conlanging (the full series here). If you haven’t and want some pointers on creating your own language, be sure to check it out! Now, what if you’re interested not only in creating a language, but creating a beautiful home for that language to live in?

That’s where culture comes in. Perhaps you’re interested in worldbuilding for a story you’re writing, a tabletop campaign you’re planning, or simply want to have an outlet for your creativity. Whatever the case, an essential part of worldbuilding is designing and fleshing out cultures within your world. There are a million and one blogs, websites, and tools helping you figure out the logistics of a realistic (or perhaps unrealistic, but original, universe and magic system). This series is going to focus most on the cultural aspect of worldbuilding—helping give some good starting points, considerations, and resources for constructing a culture (or many cultures) for your world!

credit to Alex Mit

Thousands of years ago, I studied Anthropology (and also Global Studies) in college. It wasn’t the most useful for getting a job, BUT, it has been very useful for guiding my own culture and language constructing. And now, I will share what I learned through my own experience in this process and implementing it in my book series, The Warriors of Bhrea.

The Why

Like in Conlanging 101, it is important to determine why you want to design a culture. What purpose will it serve? Will you need to start building from scratch, or will you already have a real world example to draw from? How involved will the cultural aspects of the setting be with the story/gameplay/etc? These questions will help determine the scope of how much detail you will need and how in depth you will need to focus on certain aspects of culture. For example, if you are writing an alternate historical fantasy set in medieval China, you won’t necessarily need to build a culture from scratch, but you will need to adapt the culture of that time and place to whatever fantastical elements you will introduce in the story (like if dragons were real). As another example, you might be creating a tabletop RPG set in an entirely different universe where the very physical laws of nature are different, so you’ll need to go DEEP into the foundations of worldbuilding and how that will affect the cultures of that universe. And finally, sometimes you won’t need to plan out an ENTIRE culture, only focus in depth on certain aspects that are important for your project. Perhaps much of your fantasy world reflects our own, but you want to pour your creativity into the religions of your world. You will still want to consider how other aspects of culture influence religion, but you won’t need to plan out detailed systems unless they deal directly with religion.

credit to Amith

The Culture Building Process

Once you have determined your “why” and the scope of your project, on to actual building! Sort of like conlanging, culture is made up of foundational pieces that build upon each other. However, instead of just putting basic sounds together into more and more complex sentences, I view culture more like a pyramid. At the base is the fundamental aspect of reality, the physics and metaphysics of the universe, and at the top is more “surface level” stuff like the aesthetics of buildings and clothing—the things that would be more directly apparent in a setting.

And what all is in between? While it may not cover all aspects of culture, my process generally goes like this:

Metaphysics/Physics

Environment/Biology

Geography & How Geographies Interact

Physical Needs

Beliefs & Values

Family Structure

Societal Systems

Technology

Aesthetics

Individual Differences

The first three blocks pertain more to the physical aspect of a world. While not dealing with culture directly yet, they still represent very important considerations for the culture. After all, it is difficult to have a culture if there is nowhere for a culture to live!

The next seven blocks have more to do with the actual culture you want to design. Several of those categories, like societal systems and family structure, are more complex and might require some “sub posts” in order to fully explain my process.

For now, however, I will wrap up this introduction. I hope you find the upcoming information useful, and if you’d like to see my culture-building in action, be sure to check out my book series, The Warriors of Bhrea!

Anglish – The REAL English?

You’ve probably heard of Klingon, or perhaps Quenya (from J.R.R. Tolkien’s books), but have you heard of Anglish?

It might sound a little familiar, but only because of its play on the word “English”—you know, one of the most commonly spoken languages in the world?

This doesn’t even include the number of people who have learned English as a second language.

Before I get into Anglish, first let’s talk about English. Pretty much any English speaker, native or learned, knows that English is…weird. So many strange exceptions to rules, odd spelling, and pronunciations that don’t match how a word looks. WHY is that?

There are several reasons, from vowel shifts to dropping consonants in a word (but keeping the letters, of course). The one I will focus on right now is foreign influence.

A little bit of history…

The history of the British Isles can be oversimplified as one long string of invaders taking over. Celts, Romans, Anglo-Saxons, Vikings, Normans, the French… Who hasn’t taken over Britain at some point? We’ll start with the Anglo-Saxons. A Germanic tribe, their language was the root of what we speak today. When they took over, they mingled with the Celtic tribes, and presumably, some exchange of vocabulary occurred, but we don’t know the exact extent.

A few centuries later, Vikings start invading and bringing their own language (Old Norse), and that contact further influenced English. Another couple centuries later, and the Normans invade, successfully conquering England and establishing a new ruling class. This is where French starts to heavily influence the development of English.

I have written before about how class differences affected which French words got adapted into English. Words that deal with the raw, unprocessed product, such as a pig or cow, remained English. Words that dealt with the end product (and thus made it to the tables of the ruling class), became more influenced by French. For example, pork and beef.

What’s the point of all this? Why I am rambling about the French and cows?

Oui, oui, moooo-sieur, moooo-moiselle.

Now, we get to Anglish!

Anglish is variation—a sort of conlang in the context of a real language—that attempts to only use words firmly rooted in English’s origins, not words borrowed from other languages. Psh, you say. That’s easy!

Is it?

Take the following sentence:

I am a person because I use my brain—that is a fact!

Silly sentences aside, can you spot how many of those words are from foreign (mostly French) influence?

If you guessed person, because, use, and fact, you are correct! I was surprised to learn brain is derived from Old English brægen. Not a foreign word!

Anyway, it’s not so easy to omit foreign words, is it? Here is the same sentence but using only words derived from Old English:

I am a man owing to wielding my brain—that is a truth!

You can see how it’s still intelligible, though quite different than what might come naturally.

Many people have attempted to whittle away foreign influence on the English language, notably Paul Jennings, who coined the term “Anglish” in 1966 (900 years after the Battle of Hastings, where the Normans defeated the English and began their reign of Frenchy terror).

And now, the Anglish project garners fascination from all kinds of folks. Some want to exercise their linguistic chops and come up with new words as an alternate for modern terms that Old English never envisioned. For example, instead of “computer,” saying “reckoner,” which sounds a little ominous…but also rather cool.

Why might it be useful to look into Anglish?

If you’re the conlanging type like I am, you are probably interested in languages in general, as well as their history and relationships. That is one reason to consider looking a bit into Anglish, simply to compare how English could have been to what English is today. Then, you could apply some of those concepts to your own language. How has outside influence changed the languages of your world? What is the reaction to that influence? Are there factions in your world that oppose that influence and wish to “restore” the language?

It’s questions like these that might make exploring Anglish worth it. Well, where can you do such a thing? Turns out, there is a community for that, including groups on Discord, Reddit, and others. There’s even an Anglish translator.

If you’re interested in Anglish and how it could be a fun and informative way to explore your own conlang, be sure to check it out at www.anglish.org. You can find links to the various communities concerned with Anglish there, as well as some videos and history that expand upon what I wrote here. It’s got some great info!

Want some more resources? Here are a couple more sites that provide useful info on the origin of English words and some ways to “translate” modern English to Anglish.

Etymology database

Anglish wiki

Interview with Fantasy Author Anna Tizard

I have another fellow author and contributor to the short story anthology, Midwinter Magic & Mayhem! Anna Tizard is a truly unique author that you will love getting to know. Be sure to check out Midwinter Magic & Mayhem for only 99¢ and enjoy some comfy reading for a chilly night. Be sure to also check out Anna’s books and podcast, which are linked throughout the interview.

Please welcome Anna Tizard, fellow fantasy author and contributor to our short story compilation, Midwinter Magic & Mayhem! Thanks for giving me the opportunity to interview you today. Can you introduce yourself and what you write to my readers?

Hi Tabitha, and thank you for having me!

I write weird, highly imaginative speculative fiction and dreampunk. For me, the whole point of stories is to take readers on a journey they’ve never been on before. Writing a story is magical – you’re literally creating and imparting to someone an experience they wouldn’t otherwise have. But to make these experiences resonate, they must explore situations which, even if they’re completely impossible, are in some way psychologically true.

A lot of my writing is inspired by the theories of the twentieth-century psychologist, Carl Jung, although I never set out intending to draw on these ideas; they tend to emerge of their own accord, taking on new, fantastical forms.

Stories are a way to tap into our unconscious minds, both when writing and reading. I think this is how we find and create experiences that really affect us and stay with us: they reach something deeper inside us.

You have a very unique method for writing new stories. Tell us about it!

Yes – “unique” is the word! I use the surrealist word game of Exquisite Corpse to come up with story ideas. The game randomizes word entries from different people to generate bizarre sentences that follow this structure: “The described noun did something with/to/ for the described noun”.

In fact, I play the game “live” on my podcast, Brainstoryum, brainstorming story ideas by scrambling words my listeners have sent to me through www.annatizard.com/play! It’s hilarious – I laugh quite a lot on the show – but once you start digging beyond your initial impression of these weird word combinations, you find how suggestive they are of situations and characters. Often they can be quite haunting.

Where did you come up with that idea, and how did it lead to your books?

I discovered the game when I was working in a call centre, bored but glad to be working with a great mix of people. At first we played Consequences (where you co-create a short story, with each player writing a different segment on a piece of paper and folding it so the next person can’t see what’s come before). Through a French-Spanish colleague (and an internet search) I learned that the French surrealists in the 1920s transformed Consequences into an even weirder game where you co-create a single sentence.

It was actually years after that initial discovery that I started experimenting with stories from the game results in earnest, and I got hooked!

“The empty danger” was a weird word combination that felt like a puzzle: what could be both dangerous and empty, or intangible? Along came the pandemic and I had my answer: fear itself. The novella explores the question of what happens when (pretty much) the whole world is feeling the same thing at once – but based on entirely fantastical interpretation of what fear might look like (evil goblin-like creatures beyond the clouds. Oh, and they also stink!).

My next book was inspired by an entire Exquisite Corpse result: “The lofty portrait of my grandmother rapidly salivated at the estranged stairwell” (and yes, you will probably have to read that sentence twice!). This sparked a story about an artist whose dying grandmother’s portrait comes alive after her death – so is she really dead? The plot has some really weird twists, again based on the idea that our minds are all connected. “I For Immortality” won the Imadjinn Award for Best Literary Fiction Novel in 2022.

So far I’ve written at least twenty short stories based on different Exquisite Corpses (Overcast in Midwinter Magic & Mayhem being one example). While many of these are yet to be published, one story, The Midnight Ship, became such a collaborative project since I invited my podcast listeners to give me feedback on the first draft, that I decided to publish this as a stand-alone, perma-free e-book. (Download here: https://BookHip.com/BLRGGCX.)

What is the silliest or funniest word combination you’ve had to work with?

Oh my goodness, there are so many… Two that spring to mind are: “The humungous vampire angrily washed the engorged cheese” and “The crispy pumpkin vaingloriously ached for the attentions of the narcotic slipper”. Another, more recent example is: “The loving horizon passed through the TSA Checkpoint with the galloping pickle.” I mean, come on! Talk about a writing challenge.

But it’s so fascinating to get feedback from my listeners because they can come up with whole new ways of looking at these things. For example, one author (Frasier Armitage) suggested that “The Loving Horizon” might be a valuable painting which someone is trying to smuggle through customs by hiding it under the less well-regarded piece, “The Galloping Pickle”! Incredible. Hats off to my listeners!

In Midwinter Magic & Mayhem, your story, “Overcast”, deals with some unnatural cold in the summertime. It also involves a clever word play with the title. Can you tell us about how your followers’ submissions inspired the story?

It’s funny you should ask about my followers’ submissions: When I first received the invitation to write for this anthology, I hunted around for an Exquisite Corpse that would fit the wintry theme. When I couldn’t find anything, I asked my listeners and readers to send me wintry words for the game, hoping that these would combine into the perfect Exquisite Corpse to inspire a story! But inspiration doesn’t work like that. As the original surrealists knew, the spark of an idea comes from the unconscious mind and one way to “get at” this is through randomness, and by not trying to control things.

So after going round in circles on this (and experimentally trying to break my own “rules” for finding inspiration!) I settled on a sentence that had some resonance for me, though not with an obvious winter theme:

“The long-tailed mystic learned the secrets of the overcast gargoyle.”

The word “overcast” was my way in to a weather-based kind of magic, and gradually the rest of the story took shape. The concept of winter actually being inside the protagonist came to me quite late in the drafting process. (I’m a discovery writer, and often I don’t know how everything’s going to fit together until quite far in to the first draft.)

The word play that occurs with the title (I don’t want to give this away to anyone who hasn’t read the story yet!) literally sprang into my mind at random while I was quite far into the second draft – there’s no way I could have worked that out consciously or in advance. This is what I love about being a discovery writer. Not only do my stories tap into the deeper parts of the mind, but the process itself is a way of delving into these unknown spaces inside me – and I get to turn them into entertainment!

Many readers come to my site to read my series on conlanging. Though you aren’t making up a new language, you are playing with words we know and use everyday. How has this opened up your creativity, if it has done so?

Trying to create stories from Exquisite Corpse game results is really challenging, but it’s become a vital regular exercise for my imagination (as well as extremely fun!). Since I began the podcast, I’m finding it quicker and easier to come up with new ideas. The imagination is like a muscle: you never know what you can achieve until you push yourself that bit further.

Brainstorming story ideas on the spot for the podcast also enables me to share this process with so many other authors (or aspiring authors) who, like me, have no clue where this is going to take their creativity.

Some people might find it a weird and scary prospect: allowing complete randomness to guide what I write next. It is scary, every time I sit down to play the game! But it’s given me confidence in what my imagination can do. It’s also given me the most unique, unexpected ideas I would never have otherwise dreamed of.

Do you have any upcoming releases or works-in-progress you’d like to tell us about?

I have several works in progress at the moment, either in early drafts or busy percolating. I like to switch between projects so some stories can “rest” while I work on others, and come back to them afresh. It’s a messy process but it works for me!

I’m looking forward to the spring or summer 2023 release of a new dreampunk anthology I’ve contributed to, entitled Somniscope (Fractured Mirror Publishing, edited by Cliff Jones Jr,). Broadly speaking, dreampunk is a fantasy and scifi subgenre which explores the mind and different states of consciousness – right up my street! My story is called The Secret Undoing and it’s about an auditor for the government who comes across some dodgy figures in the accounts. Having notified his manager, he is then forced to “forget” this incriminating piece of information. A dream clinician guides him through a meditation into the deeper layers of his unconscious mind so he can literally “bury” the unwanted memory. It’s as weird as it sounds!

Any parting thoughts you’d like to share?

I’ve always felt that stories are full of unlikely yet resonant connections. This is what the original surrealists were exploring by randomizing words and juxtaposing ill-fitting images: they wanted to go beyond the conscious order and the automatic assumptions we make, and to reach for something deeper than the obvious or surface reality. By placing situations and characters together that don’t fit perfectly, or are deliberately misaligned, we find the basis for a striking, original idea.

Everyone knows that stories are about conflict. But not everyone realises how much you can discover by digging into mismatched, conflicting ideas or themes, and using them to uproot new ways of exploring universal themes. This is really at the heart of what I do.

This is also why I’m always encouraging Brainstoryum listeners to join in, and to write in if they’ve been inspired to write a story. The possibilities are literally limitless.

Like Einstein said, “Creativity is intelligence having fun”.

Thank you so much, Anna! It was a pleasure to interview you. You can find out more about Anna at her website, www.annatizard.com. You can also subscribe to her email list and get TWO free stories!

Interview with Fantasy Author Ash Fitzsimmons

To celebrate the release of Midwinter Magic & Mayhem, a short story compilation with contributions from many fantasy authors, I’m excited to share my interview with the wonderful Ash Fitzsimmons. Author of almost twenty books, it is an honor to have her with us! Be sure to check out Midwinter Magic & Mayhem for only 99¢ and enjoy some comfy reading for a chilly night. Be sure to also check out Ash’s books , which are linked throughout the interview.

Please welcome Ash Fitzsimmons, a fellow fantasy author and contributor to our short story compilation, Midwinter Magic & Mayhem! Thanks for giving me the opportunity to interview you today. Can you introduce yourself and your books to my readers?

Thanks so much for inviting me, Tabitha!

I’m Ash Fitzsimmons, and I write contemporary fantasy, stories with magical elements set in the present moment. (I wouldn’t call it urban fantasy—mine tends to skew more suburban, let’s say, with long romps through the countryside.) To date, I’ve published one complete series, Stranger Magics, and I have a new one, Hall of Thorns, in progress.

You’ve written almost twenty books at this point—no small feat whatsoever! When did you start writing and publishing, and can you tell us a little bit about your process? How have you accomplished getting this many books out?

Oh, goodness…well, I wrote my first novel in 2003, during the summer after freshman year of college and a few months into the fall. I’d never written anything longer than a twenty-thousand-word novella, but I had a story I wanted to tell, and I was an English major, so I gave it a shot. The result was a little north of two hundred thousand words. My mentor, bless him, liked it well enough to pass it to his agent, who said that a doorstop like that from an unknown was unpublishable. That book now resides comfortably in the back of a dark, locked drawer.

I started writing in earnest a few years later, when I did a one-year Master’s degree in creative writing. While this hasn’t proven to be the most marketable of my degrees, what it did was give me time and space to just write—and coming directly out of the chaos of undergrad, this was an incredible gift. I’d say I treated my writing like a job in those days but for the fact that I had a poor grasp of work-life balance, and I may have been slightly obsessive: my personal rule was that I had to produce at least six thousand words per day. Before the end of the program, I’d written the first drafts of eight books, none of which have yet been published (though I do have plans for some of them…).

All good things come to an end, however, and I graduated and needed to find employment. A couple years later, I decided my career plans weren’t panning out, bit the bullet, and went to law school. While I was still writing during this time, my output shrank dramatically—I wrote three novels in five years, including one during a manic three-month sprint to finish before graduation and the bar exam.

It was the thirteenth book I wrote, the one I’d intended as a palate cleanser a few months after the bar, that turned into Stranger Magics. That was published in 2017.

My process now is a reflection of the demands on my schedule. I try to hit at least one thousand words per day. Sometimes, I can do this before work. Other days, my brain refuses to focus at dawn, and so I write until bedtime. Because I don’t have the luxury to just sit and churn for hours, I’ve become much more of a plotter, which greatly helps when the sun’s not up and I’m wondering what’s supposed to happen next.

My Siberian husky has been most accommodating, though she can’t seem to understand why I enjoy staring at the screen and muttering.

Your first series, Stranger Magics, has fifteen books. Wow! What has it been like writing a series that long? What have you learned along the way?

You know, Stranger Magics was intended to be a one-off. The previous seven books I’d worked on were a series that had taken me about six years to write, and I wanted to try something new. I had ideas for a story, it coalesced, and so I cranked that out, put a bow on it, and said, “The End”…

…but then I started getting ideas for a sequel. I’d left some loose threads in the first book, and I liked the sandbox I was playing in, so I started working on the next book, aiming toward a particular resolution that absolutely refused to happen. It wasn’t true to the characters.

Okay, I thought, one or two more books, just to tidy this up.

But by that point, the story had taken on a life of its own and was sprawling toward characters and places and events I’d never imagined when I wrote the first one. Long story short, I published the final volume of the series in February, almost nine years after I sat down to write that innocuous little one-off book.

My biggest takeaway from the experience is the importance of keeping notes. The first book was largely “pantsed,” if you will. The second had a five-thousand-word synopsis, plus several pages of character descriptions, a brief timeline, and notes about the subsequent books and the arc of the series. In 2020 or so, I discovered TiddlyWiki, which works well for me—it let me write a series wiki, which was such a great tool as the series grew and I needed refreshing. (What color are his eyes? When was she born? How are these characters related?)

I’ve taken those lessons into Hall of Thorns, which also has its own wiki and plenty of plot notes!

In Midwinter Magic & Mayhem, your story, “Daisy”, deals with magical creatures and a magical time of year—winter! What inspired your contribution to the book?

“Daisy” was so much fun to write because it’s a freestanding short story unconnected to either series. I wanted something for the anthology that could be enjoyed without knowing the first thing about my books, so starting from scratch with the characters and their world was a treat.

The story opens with a young woman who buys a house and hangs a birdfeeder on the deck. One day, she discovers that the feeder has been tossed and opened…and it’s not the squirrels at fault. Like my narrator, I bought a birdfeeder a couple years ago and hung it to see what I could get. (The answer to that is far too many birdfeeder pictures and the Merlin app, but I digress…) I came home a couple times to find that the feeder had been lifted off its nail and apparently dropped to the deck to open it. The wind wasn’t strong enough to do that, so something had to have pulled it loose and flung it. Personally, I’m chalking it up to the local squirrels, but as they left me with a story idea, I don’t begrudge them the sunflower seeds they stole.

Many readers of this blog are aspiring writers or creators of a fantasy world (such as conlangers and Dungeons and Dragons enthusiasts). What advice do you have for those who are starting out with their ideas?

Two pieces of advice:

Keep good notes. Whatever works for you—Google Docs, Scriblr, index cards, strange sigils drawn on the wall in lipstick, whatever it takes to build a record of what you know about the worlds, characters, and languages you create.

The good news is that you usually don’t have to have produced a fully formed world by the time you write “Chapter One.” You need to have an idea of who your main characters are and how they operate in the scenario into which you’ve dropped them, but you don’t need to know, say, every detail of that nasty little civil war six hundred years ago in the country next door. But might that war become a plot point? Make notes about it. That way, two years from now, when that war has somehow become relevant to your story, you have a record on hand of what you know about it. Maybe those notes will refresh your memory about some important details you’ve forgotten, or maybe they’ll show you the places where you need to fill in the background gaps. Either way, it’s far easier than reading through all your work to that point, trying to figure out what you might have said on the subject.

Know when to put it aside. Sometimes, the story flows of its own accord. Sometimes, you end up scrolling Twitter for half an hour because you managed to write “the,” and that’s as far as your muse is willing to go. We all have bad writing days. If you can’t power through it, put the manuscript away and let your subconscious figure out where you want to go. You don’t win Writer Bonus Points by typing words you don’t like just for the sake of writing something.

When you’re stuck, what helps you get out of a writing/creativity rut?

Frankly, if I don’t know where the story goes next, I’ll step away—maybe take a walk, maybe sleep on it. The mind is a remarkable thing, and if you let it ruminate in the background, it’ll work out problems for you. The trick is not forcing it.

Do you have any upcoming releases or works-in-progress you’d like to tell us about?

Sure! I released the third Hall of Thorns book, Silent Siren, on October 4. The series is available on Kindle Unlimited, or you can find it in eBook or paperback on Amazon.

Any parting thoughts you’d like to share?

Let me close by saying that I’m thrilled to be in Midwinter Magic & Mayhem with you! This project has been such fun, and I’m excited to get the anthology out there.

Thank you so much, Ash! It was a pleasure to interview you. You can find out more about Ash at her website, www.ashfitzsimmons.com. You can also find her on various social media through her LinkTree.

The Hidden Goddess Is Here!

At last, the big day has arrived! Four books down, and one more to go. I hope you enjoy this exciting, action-packed penultimate installment of The Warriors of Bhrea.

The hardcover is unfortunately not quite ready, but it should be in the next couple weeks. Keep an eye for it if that’s the format you prefer! Otherwise, the ebook and paperback are available now, including on Kindle Unlimited. And if you haven’t read the first three books, they are on sale for 99¢ each! Check out the whole series HERE.

The enemy has played their hand, and now chaos reigns.

Though separated by worlds and kingdoms, Lauren Strauss and her companions have a united goal: take down Astrin and her villainous cohort. New allies are found, secrets are revealed, and most of all, deep bonds are formed even amidst the shadow of destruction looming over an entire world. But will it be enough to stop an ancient goddess bent on doing whatever it takes to raise an empire from the ashes?

It is easy to give in to despair…but hope remains, however small. Lauren and her friends must either place all their meager hope in chasing rumors of a hidden goddess—or they must rely solely on themselves to defeat a great and powerful evil.

A Short Story Collection to Welcome Winter!

Between writing The Hidden Goddess and editing The Lost King’s audiobook, I’ve had the honor of writing a short story for a fantasy anthology, Midwinter Magic & Mayhem.

In it are stories from various fantasy authors, with stories ranging from spooky to romantic to wholesome. Whatever mood you’re in this fall and winter, these stories are sure to accommodate!

My own short story, “Sins of the Father”, features Val from his childhood. If you have read my Warriors of Bhrea series, you will see a few familiar characters—all set in the ethereal, eerie, and wintry Detma Forest.

If you haven’t read my series yet, not to worry! You don’t have to read the series to understand the short story. It can be read completely on its own.

And, you will get to enjoy stories from other excellent authors, such as E. P. Stavs, Anna Tizard, Frances Evelyn, and more!

Well, what are you waiting for?! Grab some hot chocolate, tea, or apple cider, and then grab your copy of Midwinter Magic Mayhem today for only 99¢!

The Warriors of Bhrea: The Hidden Goddess Cover Reveal!

I’m so excited to have another announcement so quickly! Book 4 of The Warriors of Bhrea series is set to come out in October–probably October 15, but it could get delayed a couple weeks if the need arises.

In the meantime, you can enjoy this beautiful cover done by the amazing Kiarou! You can check out his (and his partner in crime, moui’s) webcomic HERE. You won’t regret it–it’s a very well done comic!

Now, without further ado, here is the cover for The Hidden Goddess!

If you haven’t read the first three books yet, be sure to check them out: